Applied Fundamentals: Guess the Number
Simple Yet Effective Programming2 H 41 M
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Episodes
- Guess the Number
- Overview guessthenumber
- Plan the Project
- Set Up the Project
- Take a Guess
- Add User Instructions
- Refactor to Functions
- Limit the Guesses
- Determine Win or Lose
Overview guessthenumber
2 M



- Episode Description
- Transcript
If you still are working on honing your programming skills, then building something simple can help that skill development along. In this series, we are going to build another simple game that allow you to flex your programming muscles. See you there!